1/05/2013

Success of your project it's up to what it brings...

It's somewhat interesting to note that many point how open source is not a good model to follow, having a big number of open source projects that failed as proof. But that many open source project fail, it doesn't mean that the model is bad.

It all comes to how good,and useful, each project it really is for users. If it's good, and well implemented, projects become successful and gathers a vibrant community around it. This community is then the one that helps to develop and refine ti further, allowing the project to grow.

And even if a project dies, it doesn't mean it's a complete failure. In some cases the code, or ideas behind the project, go on to be part of established project or become the staring point of new ones.

Yet, even if projects live on, the ideas and code behind them are shared with other projects. Communities tend to share ideas, and knowhow, with each other. Meaning that most projects cross pollinate each other. Most importantly, in open source culture, this cross pollination occurs on the open and public manner. There is an understanding that doing so it actually more helpful to the whole open source community, than doing so behind closed doors.

As in any facet of human life, there will be ideas that die out while others will last longer until a better one replaces them. Open source just reflects this more closely, making it look the community a lot more chaotic than other models. And this is because it's open, so people can see the inner workings.

So, open source as a model is not what determines if a project will be successful or not. Success is entirely up to the project and its managers, if they have something in their hands and know how to deliver the project will succeed.

It's up what you bring to the table what determines success, not the table itself.

1/03/2013

The importance of the OS...

I wonder how comes there are so many people out there than don't really understand what an OS is, and how any restrictions on how the user work on it really affects the user.

The work of an OS is to act as an intermediary between the user and the hardware itself. In a nutshell, the OS job is to take user input and to tell the hardware what to do in order to get the desired result. Then, it takes that result back to be displayed in a way the user can understand.

Not every OS does this in the same way, all depends for the environment a particular OS is designed to work at. Not only that, it also changes because of the way the designers of the OS thought it was best.

In many ways, what OS is better comes down to what it's expected from it. Like any other tool, an OS can be customized to better suit the needs of the end user. Those needs are the same most of the time, that's why general use OSes like Windows, OS X and many of Linux distros are what most people need. Their purpose fit well the computing needs of the average user, since all that they need to do on daily basis can be done with a general use OS.

The only specific case OSes out there on general user, are those used on mobile phones. These OSes, like iOS and Android, are specially coded for use mobile phones, since they have specific needs to be accounted for.

In many ways, the OS is what allows us to interact with our computers and our other electronic devises. And the user should be the one controlling how the OS works, not the OS controlling how the user work. Not only that, since the OS is a vital part of our systems, we need to make sure that when we install it on our computers all the keys on how it works are given to us. Even if we don't use all the keys, there is no good reason for the vendor to hold back any of them.

No matter how good an OS is, if it restricts users freedoms or not allows for user tweaking, it should be avoided like the plague. User safety is not a good reason to restrict, or take away, any freedom from the user. The user should have all information at hand to protect his system.

1/02/2013

For true freedom of choice for users...

In many ways, instead of asking how many software platforms can the market deal with isn't as important as many think it is. The most important question is how do ensure that all software platforms play along with each other nicely, which is something of vital importance to both users and developers.

Why making software platforms that play along nicely more important the number than the number of platforms? Mainly because restricting the number of platforms a user has access to, also restricts the user's ability to choose the platform that better suits his, or her, particular needs. Users should be the ones shaping the market, not the market shaping the users.

The answer to this problem is both simple and complex at the same time, since the to get to the point where an user can choose any software platform there needs to be open standards for all to work with.

Having open standards simplifies things for all mainly because we all would have the same things to work with, meaning that one doesn't have to worry about on what platforms will it work with. Which means that users can focus on what platform works better for their particular work flow, while developers can focus on adding value to their platforms.

The problem mainly resides on creating and maintaining those standards truly open for all those who need to work with them. The temptations to try to keep potential adversaries out will always be there, and not sharing updates to the standard in order to have an edge over competition.

Not only that, some companies have vested interests in making sure that open standards don't become the norm.

So, it's on the users and small developers, to make sure that open standards to become the norm. For users having them means true freedom of choice, and for small developers means a more lever playing field with access to a wider audience.

12/31/2012

My wishes for 2013...

As the 2012 comes to a close, we have a new year full of promise with 2013. There many projects that hold great promise, and some treats that hover over the horizon that can still be avoided.

Then again, I hope that people will come together to make the world a far better place than it is today. Building such a place is everyones responsibility, and a choice that we all have to take. In many ways, computer and information technology can help us to bring the better world we want to fruition.

We must understand that all technology is just a tool, and as such all the results that comes from the usage will depend entirely from the users.

Now more than ever, we have a better chance to build a better world together. The people have at their disposal more power than ever before, and we only have to make use of it to build the better world together. We need to make take it on to ourselves to build that world.

At the end, we have to do our best with the tools at our disposal. And the tools we have to work with are getting better all the time, and we have to take advantage of all of those tools.

We can do our world a better place, we have to do our best.

12/29/2012

Enhancing human interactions...

While there is some truth that technology can be dehumanizing, the opposite can be also true. All depends on the use we give technology, is the people who decide how and what use to give the technology they use.

If we give priority to use the technology that bring us together, the end result will be that technology will enable a closer and united communities. Yet, there is a need to understand that unless we use technology that way it won't help us to construct such communities. We get out of the technology we use, whatever we put into it.

Blaming technology about how people being individualistic, or not caring about others, is shortsighted. The people use technology that way because it makes it easier for them to be like that, not because it turned into that. Shunning human interaction in many cases is a question of choice, that technology facilitates taking into action.

Instead of concentrating on technology, lets also work on the people so that they have the tools to interact with others. If we give people the right tools to make human interaction more desirable, with technology enhancing those interactions.

Placing blame on things is always easier, since it takes responsibility away from us. We need to change that, and start taking our responsibility so we can change the way we interact with the technologies around us so they enhance our interactions with other people.

Technology can be as humanizing, or dehumanizing, as we choose to use it. So, it's up to us to decide which one we want.

12/28/2012

Privacy and our data...

It's sad and angering how our data is handled by social media, and other sites, on the Internet. Most of those companies are interested on monetize our data, with no interest on our privacy or what how we want our data to be handled.

There is a real need to be on the lookout in order to protect our data and privacy, if we don't do so companies have enough incentives to use our data in violation of our privacy to make money. What's worse, they will be making money with our data not only without consent while not having to share their earnings with the people who's data belongs to.

The tools to control the privacy levels should be clearly visible, and easy to use, in every site that handles private data. That data should always be owned by the people, and no company has any right to use it without permission by the users.

In many ways, the Internet is a platform that helps people to come together to interact. These makes the Internet a public forum that belongs to everyone equally. Yet, this doesn't mean that the private data of the individuals belongs to all.

Private data belongs to individual, as such the individual has the final say on how that data is used, how it can be used, and by who it can be used.

12/21/2012

The case for free and open file formats...

Open and free file formats are something that's sourly missing on our digital lives. Most of the file formats used on the most popular software are neither free nor open, which ties the fate of our file to the fate of whoever owns the format used to format our files.

There is no underestimating the dangers of depending on closed non-free file formats, since using we depend on what the owners of the format gives to us and it's continued existence. If the owner of the format goes down, and no one else picks it up, unless people can change the format of their files to another they will those all the data stored using that format.

Not only that, closed non-free formats are an effective tool to lock people to a particular software, and also to regulate what content users can have. In effect, it's a way to take away control of their files from the users.

Open and free file format are just the opposite, they give the user the real choice of software to use. Users can rest assured that their files will work independently of the software used to open and work their files. It also benefits developers, since they can focus on working on their software knowing that it'll work for the task they intended it for.

Making all file formats open and free, we can create a more level playing feel for content creators to work on. It also gives the users a greater choice at what content they want, and how to consume it.

Unlike many people want us to believe, having free and open file formats will not bring modern society down or lead to general piracy. Modern society will more likely benefit a lot from free and open file formats, since more people will be able to share the content they created with a wider audience. Creators will only have to make one finished work, and then make it available far and wide knowing full well people will have to problem consuming their content.

On the piracy side, it won't lead to an increase of it. It won't eliminate it either, yet it'll facilitate people to legally get the content they want a with more ease. The incentives to do piracy will be a lot fewer, which it affect will help to reduce piracy.

Free and open file formats are beneficial for everyone. To developers, it means that they only have to worry to make their software work. To users, it means regaining control over the files they have on their computers.

It is not streaming versus buying media.

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